Deckard's legendary blaster pistol from the movie Blade Runner.
The prop was modelled, baked and rigged in Blender 3D. The texturing was done using Substance Painter.
Tri-count is just over 14 000 and textures are 2048 x 2048 utilizing PBR rendering.
A sci-fi prop based on the artifact detectors in the S.T.A.L.K.E.R games franchise.
The goal of the design was to appear improvised, combining retro and futuristic technologies in a handheld device.
Tri-count is just over 2 000 and textures are 2048 x 2048 utilizing PBR rendering.
Non real-time 3D concept rendered with Blender Cycles.
Hi-Poly model rendered in Marmoset Toolbag2.